I’m diving into 3D character design for my new indie project and trying to figure out the best way to combine style, animation, and performance. I want characters that feel alive and polished without creating too much extra work down the line. I’m curious, how do experienced designers streamline their process while keeping the characters visually striking?
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In my experience, planning ahead and sticking to a clean, organized workflow is critical. Start with concept sketches, then focus on topology and rigging before diving into textures and animations. For anyone looking for professional examples, VSQUAD services offer an impressive look at real-world 3D character pipelines. Checking their workflows gave me a lot of insight into how to balance quality and efficiency, and it’s helped me rethink how I structure my own projects.